1. Bare basics
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Pan: spacebar and drag with mouse, or middle click and drag.
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Zoom: mouse wheel or plus/minus buttons.
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Selection: All (ctrl+A), None (ctrl+shift+A).
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Color picker: Ctrl+Click.
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Tip
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Adding a vector layer makes shapes added into it vector-based. |
2. Meta/Misc
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1920x1080 is claimed to be the preferred resolution for YT thumbnails.
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https://support.google.com/youtube/answer/72431?hl=en#zippy=%2Cimage-size-resolution
Your custom thumbnail image should be as large as possible. It will be used as the preview image in the embedded player. We recommend your custom thumbnails:
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Have a resolution of 1280x720 (with minimum width of 640 pixels).
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Be uploaded in image formats such as JPG, GIF, or PNG.
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Remain under the 2MB limit.
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Try to use a 16:9 aspect ratio as it’s the most used in YouTube players and previews.
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Maybe the one with bigger resolution is good enough.
3. Adding images
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Importing it as a layer seems to be the most common way.
When dragging and dropping an image to Krita, I get: * Insert as New Layer * Insert as New File Layer * Open in New Document * Insert as Reference Image
Inserting as new file layer makes Krita reference the file you imported. Maybe if you import as new layer instead, doesn’t?
Reference images are not explained in the docs, but seem to have this traits: * Can be embedded on the KRA file or refer to an external file. * Don’t appear in any layer, so can’t be hidden/changed this way. * Don’t appear on the exported result (PNG/JPG). * Can still receive some simple transformations (scale, rotate, color…).
Hence, reference images seem to be the ones that we DO NOT want, as seem more tailored for people who want to paint something using that image as "source".
4. Ideas for making a thumbnail
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Use a "frame" with a color and an icon in the corner, for "branding".
